A retired fighter, Grant serves as the captain of the milita for Hommlet. He runs a small farm in his spare time, with the assistance of his younger son, [[:elmo | Elmo]] and a hired servant. His eldest son, Ottis, left a few years ago.
Along with …
Elmo is the son of [[:captain-grant | Captain Grant]], the head of Hommlet militia. Constantly drunk, he is none-the-less impressively strong and offers his services as a sell-sword for a fairly reasonable price.
When some of the villagers of Hommlet …
Burne came to Hommlet four years ago, shorlty after the fall of the Temple, to take advantage of the opportunities for adventurers, along with his friend Rufus. They had a number of adventures together, but eventually decided to settle in the town and …
A druid of the Old Faith, Jaroo has been serving as Hommlet's spiritual guide since the previous one died at the Battle of Emridy Medows. While at first reluctant to take direct action himself, due to his responsabilities to the town, the increased …
Furnok of Ferd
A gambler and "treasure seeker," Furnok lives in the Inn of the Welcome Wench, earning money by gambling with passing merchants and caravan guards. He was one of the rescuers put together by [[:elmo | Elmo]] to save the hostiges, and was the only …
Spugnoir came to Hommlet due to rumours of a catch of scrolls hidden in the Moat House by a warlock that previously lived there. He hoped to sign on with a group of adventurers to gain them, but on his one outing - helping [[:elmo | Elmo]] and the others …
Zert claimed to be a caravan guard waiting in Hommlet for a caravan that was running late, but this proved a lie. When [[:elmo | Elmo]] gathered a group together to rescue the hositages, Zert gladly volunteered. However, once in the Moat House, he …